Thursday, 15 December 2011

Week 1-12

Brainstorming ideas. Going to be looking at 'Frustraited' And 'On the phone with a talkitive person, not allowing you to speak' The main aspect of this animation will focus upon the eyes, eyebrows and very loosely the mouth. I did initially want to do a full human body but I have great difficulty with modelling so I am just going to do the head instead.

Finding reference photos have proven difficult. I originally did photographs of myself to be modelled and animated. But when it came to trying to model them they were just unusable. I had to search around on the internet- google mainly to find human head refences.
I found one and began to model only to find out that they levels of the eyes, nose and mouth didn't match up properly. So I had to search for a different reference to use.



This led me to finding this image. Which featured red lines that set up the eyes nose, chin and mouth. So I began the modelling again.

Using the create polygon tool I first began work around the eye outlining the area. And then extruding outwards, then I did an outline of the outside of the mouth and nose. Once I had them outlined I began to 'Append Polygon' ande bridge together to the two pieces. Allowing me to fill in the rest of the face.



I did originally mirror the eye and the mouth section and use duplicate special. Which in the begin it did work. Every piece I placed on one side appeared on the other, but later on that stopped working along the lines so I deleted the half finished side and just started full work on one side to be duplicated onto the otherside.

Once I have finished the model I think I will be using deformers to create the animation. Hopefully that will go well. I have currently had trouble with using maya on my laptop as the maya is 2011 and the university's is 2012. 'Ignore Version' is checked but at the file freezes when trying to open it. So hopefully that will open when I get home.

Maya did not work when I got home so I had to come back at 7pm into the labs, uni is rather eerie at this time. But it had the advantage of being quiet I finished the model and then smoothed the typography giving a nice clean finish.

The ears were just going to have to be cut from the main model as they were quite unnecessary on the grand scale so I didn't include them. But that didn't affect the overall outcome.

Rendering has been difficult each frame does render but trying to create a movie out of it that works in real time just doesn't work. So I've only got a playblast of my animation. I'm quite happy with it, considering how hard I've worked on it and how long it has taken me.

Hopefully when I got a chance to do this project again I'd space my time out better and not leave things until last minute. Considering what I managed to do in such little time. I could have done so much more with extra time.

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