Thursday, 15 December 2011

Summary of Scene and process

Summery of Scene and process

In my scene there is a man on the phone, I'm going to say; to his wife. And she is talking or ranting without letting the man speak.
Main tools for the modeling
Create Polygon Tool
Extrude
Append to Polygon tool
Insert edgeloop
Interactive split polygon tool
Deformer

These are the few tools I used to create my model and animation. The main process started with me drawing the outline of the eye and mouth, nose area with the create polygon tool. Then extending outwards. Moving and reshaping each verticies to create the appropriate shape. With Maya 2012 which is on the university laptops everytime you create a polygon it places another one on top of it. Creating an excess amount of faces. This created a problem when I tried to extrude my shapes to expand the face. This led me to the append to polygon tool. This allowed me to create individual polygons that could connect to each other. Editing the vertisies as I went. This method is a lot more time consuming but I find this method much more accustomed to the way I work, having intitially tried to create a head with the 'cube method'.
The modelling was the most time consuming part of the whole project due to the alter while creating part. But I feel I was able to make a better model that could be animated more efficiently.

After modelling I began creating joints rig to be added and bound to the skin. Enabling me to create facial movements, from precise points on the face. Moving them to create the desired animation. I had to keyframe the components seperately so that everything would move properly, that was my main problem with opening the file up again after I'd animated. The joints moved but the face did not. So working round this problem I detached all the joints and re attached them. Keyframing the actual face model to move with the joints. So even if the joints seperated from the face again it would continue to move appropriately.

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